Skip to content

Spell Summon Astral Entity

You call forth the spirit of a psionic entity. It manifests in an unoccupied space that you can see within range and uses the Psionic Spirit stat block. When you cast the spell, choose Crystal Entity, Ectoplasmic Entity, or Ghostly Entity. The creature resembles an astral entity of that kind, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block. Psionic Spirit Psionic Spirit Medium Aberration, Neutral Armor Class: 11 + the spell's level + 2 (Crystal Entity only) Hit Points: 40 + 10 per spell level above 3 Speed: 30 ft., Fly 30 ft. (Ghostly Entity only) STR (Mod/Save) DEX (Mod/Save) CON (Mod/Save) INT (Mod/Save) WIS (Mod/Save) CHA (Mod/Save) 16 (+3/+3) 12 (+2/+2) 10 (+0/+0) 16 (+3/+3) 12 (+1/+1) 10 (+0/+0) Immunities: Psychic Senses: Darkvision 60 ft.; Passive Perception 11

Languages

Deep Speech, Telepathy 60 ft. Challenge Rating: None (XP 0; PB equals your Proficiency Bonus) Traits Incorporeal Passage (Ectoplasmic Entity and Ghostly Entity Only). The spirit can move through other creatures and objects as if they were Difficult Terrain. If the spirit ends its turn in such a space, it is shunted to the nearest unoccupied space and takes 1d10 Force damage for every 5 feet traveled. Actions Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down). Crystal Strike (Crystal Entity Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + plus the spell’s level piercing damage. Ectoplasmic Splash (Ectoplasmic Entity Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 30 feet. Hit: 1d6 + 3 + the spell’s level Psychic damage. Hit or Miss: Each creature in a 5-foot Emanation originating from and including the target has its Speed reduced by 5 feet until the end of its next turn. Ephemeral Ray (Ghostly Entity Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 120 ft. Hit: 1d8 + 3 + the spell’s level Psychic damage. Reactions Shard Swarm (Crystal Entity Only). Trigger: The spirit is hit by a melee attack roll. Response: The spirit halves the damage (round down) it takes from that attack. The spirit can then teleport to an unoccupied space it can see within 30 feet of itself.