Spike Growth¶
Source: Player's Handbook (2024)
2nd Level Transmutation (Druid, Ranger)
Casting Time: Action Range: 150 feet Components: V, S, M (Seven sharp thorns or Seven small sharpened twigs) Duration: Concentration, up to 10 minutes
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.