Shining Smite¶
Source: Player's Handbook (2024)
2nd Level Transmutation (Paladin)
Casting Time: Bonus Action(*) Range: Self Components: V Duration: Concentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.
Using a Higher-Level Spell Slot.
The damage increases by 1d6 for each spell slot level above 2.