Inflict Wounds¶
Source: Player's Handbook (2024)
1st Level Necromancy (Cleric)
Casting Time: Action Range: Touch Components: V, S Duration: Instantaneous
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot.
The damage increases by 1d10 for each spell slot level above 1.