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Inflict Wounds

Source: Player's Handbook (2024)

1st Level Necromancy (Cleric)

Casting Time: Action Range: Touch Components: V, S Duration: Instantaneous

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one. Using a Higher-Level Spell Slot.
The damage increases by 1d10 for each spell slot level above 1.