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Ensnaring Strike

Source: Player's Handbook (2024)

1st Level Conjuration (Ranger)

Casting Time: Bonus Action(*) Range: Self Components: V Duration: Concentration, up to 1 minute

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends. Using a Higher-Level Spell Slot.
The damage increases by 1d6 for each spell slot level above 1.