Zombie

Medium Undead, Neutral Evil

AC 8 Initiative −2 (8) HP 15 (2d8 + 6) Speed 20 ft.
STR 13 +1 +1
DEX 6 −2 −2
CON 16 +3 +3
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
Understands Common plus one other language but can't speak
CR
1/4 (XP 50; PB +2)

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.