Zombie
Medium Undead, Neutral Evil
AC 8
Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
STR
13
+1
+1
DEX
6
−2
−2
CON
16
+3
+3
INT
3
−4
−4
WIS
6
−2
+0
CHA
5
−3
−3
- Immunities
- Poison; Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 8
- Languages
- Understands Common plus one other language but can't speak
- CR
- 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.