Winter Wolf
Large Monstrosity, Neutral Evil
AC 13
Initiative +1 (11)
HP 75 (10d10 + 20)
Speed 50 ft.
STR
18
+4
+4
DEX
13
+1
+1
CON
14
+2
+2
INT
7
-2
-2
WIS
12
+1
+1
CHA
8
-1
-1
- Skills
- Perception +5, Stealth +5
- Immunities
- Cold
- Senses
- Passive Perception 15
- Languages
- Common, Giant
- CR
- 3 (XP 700; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.