Tough Boss

Medium or Small Humanoid, Neutral

AC 16 Initiative +2 (12) HP 82 (11d8 + 33) Speed 30 ft.
STR 17 +3 +5
DEX 14 +2 +2
CON 16 +3 +5
INT 11 +0 +0
WIS 10 +0 +0
CHA 11 +0 +2
Gear
Chain Mail, Heavy Crossbow, Warhammer
Senses
Passive Perception 10
Languages
Common plus one other language
CR
4 (XP 1,100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.