Tough
Medium or Small Humanoid, Neutral
AC 12
Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.
STR
15
+2
+2
DEX
12
+1
+1
CON
14
+2
+2
INT
10
+0
+0
WIS
10
+0
+0
CHA
11
+0
+0
- Gear
- Heavy Crossbow, Leather Armor, Mace
- Senses
- Passive Perception 10
- Languages
- Common
- CR
- 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.