Tough

Medium or Small Humanoid, Neutral

AC 12 Initiative +1 (11) HP 32 (5d8 + 10) Speed 30 ft.
STR 15 +2 +2
DEX 12 +1 +1
CON 14 +2 +2
INT 10 +0 +0
WIS 10 +0 +0
CHA 11 +0 +0
Gear
Heavy Crossbow, Leather Armor, Mace
Senses
Passive Perception 10
Languages
Common
CR
1/2 (XP 100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.