Spy
Medium or Small Humanoid, Neutral
AC 12
Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
STR
10
+0
+0
DEX
15
+2
+2
CON
10
+0
+0
INT
12
+1
+1
WIS
14
+2
+2
CHA
16
+3
+3
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
- Gear
- Hand Crossbow, Shortsword, Thieves' Tools
- Senses
- Passive Perception 16
- Languages
- Common plus one other language
- CR
- 1 (XP 200; PB +2)
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.