Spirit Naga

Large Fiend, Chaotic Evil

AC 17 Initiative +3 (13) HP 135 (18d10 + 36) Speed 40 ft.
STR 18 +4 +4
DEX 17 +3 +6
CON 14 +2 +5
INT 16 +3 +3
WIS 15 +2 +5
CHA 16 +3 +6
Immunities
Poison; Charmed, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Abyssal, Common
CR
8 (XP 3,900; PB +3)

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing

2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)