Sphinx of Wonder

Tiny Celestial, Lawful Good

AC 13 Initiative +3 (13) HP 24 (7d4 + 7) Speed 20 ft., Fly 40 ft.
STR 6 −2 −2
DEX 17 +3 +3
CON 13 +1 +1
INT 15 +2 +2
WIS 12 +1 +1
CHA 11 +0 +0
Skills
Arcana +4, Religion +4, Stealth +5
Resistances
Necrotic, Psychic, Radiant
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Celestial, Common
CR
1 (XP 200; PB +2)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.