Sphinx of Wonder
Tiny Celestial, Lawful Good
AC 13
Initiative +3 (13)
HP 24 (7d4 + 7)
Speed 20 ft., Fly 40 ft.
STR
6
−2
−2
DEX
17
+3
+3
CON
13
+1
+1
INT
15
+2
+2
WIS
12
+1
+1
CHA
11
+0
+0
- Skills
- Arcana +4, Religion +4, Stealth +5
- Resistances
- Necrotic, Psychic, Radiant
- Senses
- Darkvision 60 ft.; Passive Perception 11
- Languages
- Celestial, Common
- CR
- 1 (XP 200; PB +2)
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.