Shadow
Medium Undead, Chaotic Evil
AC 12
Initiative +2 (12)
HP 27 (5d8 + 5)
Speed 40 ft.
STR
6
−2
−2
DEX
14
+2
+2
CON
13
+1
+1
INT
6
−2
−2
WIS
10
+0
+0
CHA
8
−1
−1
- Skills
- Stealth +6
- Vulnerabilities
- Radiant
- Resistances
- Acid, Cold, Fire, Lightning, Thunder
- Immunities
- Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- None
- CR
- 1/2 (XP 100; PB +2)
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.