Priest
Medium or Small Humanoid (Cleric), Neutral
AC 13
Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.
STR
16
+3
+3
DEX
10
+0
+0
CON
12
+1
+1
INT
13
+1
+1
WIS
16
+3
+3
CHA
13
+1
+1
- Skills
- Medicine +7, Perception +5, Religion +5
- Gear
- Chain Shirt, Holy Symbol, Mace
- Senses
- Passive Perception 15
- Languages
- Common plus one other language
- CR
- 2 (XP 450; PB +2)
Actions
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.