Pirate
Medium or Small Humanoid, Neutral
AC 14
Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.
STR
10
+0
+0
DEX
16
+3
+5
CON
12
+1
+1
INT
8
−1
−1
WIS
12
+1
+1
CHA
14
+2
+4
- Gear
- Daggers (6), Leather Armor
- Senses
- Passive Perception 11
- Languages
- Common plus one other language
- CR
- 1 (XP 200; PB +2)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.