Pirate

Medium or Small Humanoid, Neutral

AC 14 Initiative +5 (15) HP 33 (6d8 + 6) Speed 30 ft.
STR 10 +0 +0
DEX 16 +3 +5
CON 12 +1 +1
INT 8 −1 −1
WIS 12 +1 +1
CHA 14 +2 +4
Gear
Daggers (6), Leather Armor
Senses
Passive Perception 11
Languages
Common plus one other language
CR
1 (XP 200; PB +2)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.