Minotaur Skeleton

Large Undead, Lawful Evil

AC 12 Initiative +0 (10) HP 45 (6d10 + 12) Speed 40 ft.
STR 18 +4 +4
DEX 11 +0 +0
CON 15 +2 +2
INT 6 −2 −2
WIS 8 −1 −1
CHA 5 −3 −3
Vulnerabilities
Bludgeoning
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Understands Abyssal but can't speak
CR
2 (XP 450; PB +2)

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.