Minotaur Skeleton
Large Undead, Lawful Evil
AC 12
Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.
STR
18
+4
+4
DEX
11
+0
+0
CON
15
+2
+2
INT
6
−2
−2
WIS
8
−1
−1
CHA
5
−3
−3
- Vulnerabilities
- Bludgeoning
- Immunities
- Poison; Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Understands Abyssal but can't speak
- CR
- 2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.