Minotaur of Baphomet

Large Monstrosity, Chaotic Evil

AC 14 Initiative +0 (10) HP 85 (10d10 + 30) Speed 40 ft.
STR 18 +4 +4
DEX 11 +0 +0
CON 16 +3 +3
INT 6 −2 −2
WIS 16 +3 +3
CHA 9 −1 −1
Skills
Perception +7, Survival +7
Senses
Darkvision 60 ft.; Passive Perception 17
Languages
Abyssal
CR
3 (XP 700; PB +2)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.