Merrow
Large Monstrosity, Chaotic Evil
AC 13
Initiative +2 (12)
HP 45 (6d10 + 12)
Speed 10 ft., Swim 40 ft.
STR
18
+4
+4
DEX
15
+2
+2
CON
15
+2
+2
INT
8
−1
−1
WIS
10
+0
+0
CHA
9
−1
−1
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Abyssal, Primordial (Aquan)
- CR
- 2 (XP 450; PB +2)
Traits
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.