Merfolk Skirmisher
Medium Elemental, Neutral
AC 11
Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
STR
10
+0
+0
DEX
13
+1
+1
CON
12
+1
+1
INT
11
+0
+0
WIS
14
+2
+2
CHA
12
+1
+1
- Senses
- Passive Perception 12
- Languages
- Common, Primordial (Aquan)
- CR
- 1/8 (XP 25; PB +2)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.