Merfolk Skirmisher

Medium Elemental, Neutral

AC 11 Initiative +1 (11) HP 11 (2d8 + 2) Speed 10 ft., Swim 40 ft.
STR 10 +0 +0
DEX 13 +1 +1
CON 12 +1 +1
INT 11 +0 +0
WIS 14 +2 +2
CHA 12 +1 +1
Senses
Passive Perception 12
Languages
Common, Primordial (Aquan)
CR
1/8 (XP 25; PB +2)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.