Medusa

Medium Monstrosity, Lawful Evil

AC 15 Initiative +6 (16) HP 127 (17d8 + 51) Speed 30 ft.
STR 10 +0 +0
DEX 17 +3 +3
CON 16 +3 +3
INT 12 +1 +1
WIS 13 +1 +4
CHA 15 +2 +2
Skills
Deception +5, Perception +4, Stealth +6
Senses
Darkvision 150 ft.; Passive Perception 14
Languages
Common plus one other language
CR
6 (XP 2,300; PB +3)

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.