Lemure
Medium Fiend (Devil), Lawful Evil
AC 9
Initiative −3 (7)
HP 9 (2d8)
Speed 20 ft.
STR
10
+0
+0
DEX
5
−3
−3
CON
11
+0
+0
INT
1
−5
−5
WIS
11
+0
+0
CHA
3
−4
−4
- Resistances
- Cold
- Immunities
- Fire, Poison; Charmed, Frightened, Poisoned
- Senses
- Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
- Languages
- Understands Infernal but can't speak
- CR
- 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.