Lemure

Medium Fiend (Devil), Lawful Evil

AC 9 Initiative −3 (7) HP 9 (2d8) Speed 20 ft.
STR 10 +0 +0
DEX 5 −3 −3
CON 11 +0 +0
INT 1 −5 −5
WIS 11 +0 +0
CHA 3 −4 −4
Resistances
Cold
Immunities
Fire, Poison; Charmed, Frightened, Poisoned
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages
Understands Infernal but can't speak
CR
0 (XP 10; PB +2)

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.