Knight

Medium or Small Humanoid, Neutral

AC 18 Initiative +0 (10) HP 52 (8d8 + 16) Speed 30 ft.
STR 16 +3 +3
DEX 11 +0 +0
CON 14 +2 +4
INT 11 +0 +0
WIS 11 +0 +2
CHA 15 +2 +2
Immunities
Frightened
Gear
Greatsword, Heavy Crossbow, Plate Armor
Senses
Passive Perception 10
Languages
Common plus one other language
CR
3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.