Knight
Medium or Small Humanoid, Neutral
AC 18
Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.
STR
16
+3
+3
DEX
11
+0
+0
CON
14
+2
+4
INT
11
+0
+0
WIS
11
+0
+2
CHA
15
+2
+2
- Immunities
- Frightened
- Gear
- Greatsword, Heavy Crossbow, Plate Armor
- Senses
- Passive Perception 10
- Languages
- Common plus one other language
- CR
- 3 (XP 700; PB +2)
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.