Ice Mephit
Small Elemental, Neutral Evil
AC 11
Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
7
−2
−2
DEX
13
+1
+1
CON
10
+0
+0
INT
9
−1
−1
WIS
11
+0
+0
CHA
12
+1
+1
- Skills
- Perception +2, Stealth +3
- Vulnerabilities
- Fire
- Immunities
- Cold, Poison; Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Primordial (Aquan, Auran)
- CR
- 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.