Hobgoblin Warrior

Medium Fey (Goblinoid), Lawful Evil

AC 18 Initiative +3 (13) HP 11 (2d8 + 2) Speed 30 ft.
STR 13 +1 +1
DEX 12 +1 +1
CON 12 +1 +1
INT 10 +0 +0
WIS 10 +0 +0
CHA 9 −1 −1
Gear
Half Plate Armor, Longbow, Longsword, Shield
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Common, Goblin
CR
1/2 (XP 100; PB +2)

Traits

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.