Hobgoblin Warrior
Medium Fey (Goblinoid), Lawful Evil
AC 18
Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 30 ft.
STR
13
+1
+1
DEX
12
+1
+1
CON
12
+1
+1
INT
10
+0
+0
WIS
10
+0
+0
CHA
9
−1
−1
- Gear
- Half Plate Armor, Longbow, Longsword, Shield
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Common, Goblin
- CR
- 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.