Hobgoblin Captain
Medium Fey (Goblinoid), Lawful Evil
AC 17
Initiative +4 (14)
HP 58 (9d8 + 18)
Speed 30 ft.
STR
15
+2
+2
DEX
14
+2
+2
CON
14
+2
+2
INT
12
+1
+1
WIS
10
+0
+0
CHA
13
+1
+1
- Gear
- Greatsword, Half Plate Armor, Longbow
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Common, Goblin
- CR
- 3 (XP 700; PB +2)
Traits
Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn't have the Incapacitated condition.
Actions
Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.
Greatsword. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.