Goblin Minion

Small Fey (Goblinoid), Chaotic Neutral

AC 12 Initiative +2 (12) HP 7 (2d6) Speed 30 ft.
STR 8 −1 −1
DEX 15 +2 +2
CON 10 +0 +0
INT 10 +0 +0
WIS 8 −1 −1
CHA 8 −1 −1
Skills
Stealth +6
Gear
Daggers (3)
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
CR
1/8 (XP 25; PB +2)

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.