Goblin Minion
Small Fey (Goblinoid), Chaotic Neutral
AC 12
Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
STR
8
−1
−1
DEX
15
+2
+2
CON
10
+0
+0
INT
10
+0
+0
WIS
8
−1
−1
CHA
8
−1
−1
- Skills
- Stealth +6
- Gear
- Daggers (3)
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Common, Goblin
- CR
- 1/8 (XP 25; PB +2)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.