Goblin Boss

Small Fey (Goblinoid), Chaotic Neutral

AC 17 Initiative +2 (12) HP 21 (6d6) Speed 30 ft.
STR 10 +0 +0
DEX 15 +2 +2
CON 10 +0 +0
INT 10 +0 +0
WIS 8 −1 −1
CHA 10 +0 +0
Skills
Stealth +6
Gear
Chain Shirt, Scimitar, Shield, Shortbow
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
CR
1 (XP 200; PB +2)

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.