Goblin Boss
Small Fey (Goblinoid), Chaotic Neutral
AC 17
Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.
STR
10
+0
+0
DEX
15
+2
+2
CON
10
+0
+0
INT
10
+0
+0
WIS
8
−1
−1
CHA
10
+0
+0
- Skills
- Stealth +6
- Gear
- Chain Shirt, Scimitar, Shield, Shortbow
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Common, Goblin
- CR
- 1 (XP 200; PB +2)
Actions
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.