Gnoll Warrior
Medium Fiend, Chaotic Evil
AC 15
Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
STR
14
+2
+2
DEX
12
+1
+1
CON
11
+0
+0
INT
6
−2
−2
WIS
10
+0
+0
CHA
7
−2
−2
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Gnoll
- CR
- 1/2 (XP 100; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.