Gnoll Warrior

Medium Fiend, Chaotic Evil

AC 15 Initiative +1 (11) HP 27 (6d8) Speed 30 ft.
STR 14 +2 +2
DEX 12 +1 +1
CON 11 +0 +0
INT 6 −2 −2
WIS 10 +0 +0
CHA 7 −2 −2
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Gnoll
CR
1/2 (XP 100; PB +2)

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.