Gladiator
Medium or Small Humanoid, Neutral
AC 16
Initiative +5 (15)
HP 112 (15d8 + 45)
Speed 30 ft.
STR
18
+4
+7
DEX
15
+2
+5
CON
16
+3
+6
INT
10
+0
+0
WIS
12
+1
+4
CHA
15
+2
+2
- Skills
- Athletics +10, Performance +5
- Gear
- Shield, Spears (3), Studded Leather Armor
- Senses
- Passive Perception 11
- Languages
- Common
- CR
- 5 (XP 1,800; PB +3)
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.