Ghast

Medium Undead, Chaotic Evil

AC 13 Initiative +3 (13) HP 36 (8d8) Speed 30 ft.
STR 16 +3 +3
DEX 17 +3 +3
CON 10 +0 +0
INT 11 +0 +0
WIS 10 +0 +2
CHA 8 −1 −1
Resistances
Necrotic
Immunities
Poison; Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Common
CR
2 (XP 450; PB +2)

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.