Dust Mephit
Small Elemental, Neutral Evil
AC 12
Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
STR
5
−3
−3
DEX
14
+2
+2
CON
10
+0
+0
INT
9
−1
−1
WIS
11
+0
+0
CHA
10
+0
+0
- Skills
- Perception +2, Stealth +4
- Vulnerabilities
- Fire
- Immunities
- Poison; Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Primordial (Auran, Terran)
- CR
- 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).