Dust Mephit

Small Elemental, Neutral Evil

AC 12 Initiative +2 (12) HP 17 (5d6) Speed 30 ft., Fly 30 ft.
STR 5 −3 −3
DEX 14 +2 +2
CON 10 +0 +0
INT 9 −1 −1
WIS 11 +0 +0
CHA 10 +0 +0
Skills
Perception +2, Stealth +4
Vulnerabilities
Fire
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Primordial (Auran, Terran)
CR
1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).