Dretch

Small Fiend (Demon), Chaotic Evil

AC 11 Initiative +0 (10) HP 18 (4d6 + 4) Speed 20 ft.
STR 12 +1 +1
DEX 11 +0 +0
CON 12 +1 +1
INT 5 −3 −3
WIS 8 −1 −1
CHA 3 −4 −4
Resistances
Cold, Fire, Lightning
Immunities
Poison; Poisoned
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
CR
1/4 (XP 50; PB +2)

Actions

Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.