Cultist Fanatic
Medium or Small Humanoid, Neutral
AC 13
Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
STR
11
+0
+0
DEX
14
+2
+2
CON
12
+1
+1
INT
10
+0
+0
WIS
14
+2
+4
CHA
13
+1
+1
- Skills
- Deception +3, Persuasion +3, Religion +2
- Gear
- Holy Symbol, Leather Armor
- Senses
- Passive Perception 12
- Languages
- Common
- CR
- 2 (XP 450; PB +2)
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.