Cultist Fanatic

Medium or Small Humanoid, Neutral

AC 13 Initiative +2 (12) HP 44 (8d8 + 8) Speed 30 ft.
STR 11 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
INT 10 +0 +0
WIS 14 +2 +4
CHA 13 +1 +1
Skills
Deception +3, Persuasion +3, Religion +2
Gear
Holy Symbol, Leather Armor
Senses
Passive Perception 12
Languages
Common
CR
2 (XP 450; PB +2)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: Light, Thaumaturgy

2/Day: Command

1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.