Commoner

Medium or Small Humanoid, Neutral

AC 10 Initiative +0 (10) HP 4 (1d8) Speed 30 ft.
STR 10 +0 +0
DEX 10 +0 +0
CON 10 +0 +0
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Gear
Club
Senses
Passive Perception 10
Languages
Common
CR
0 (XP 10; PB +2)

Traits

Training. The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.