Commoner
Medium or Small Humanoid, Neutral
AC 10
Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
STR
10
+0
+0
DEX
10
+0
+0
CON
10
+0
+0
INT
10
+0
+0
WIS
10
+0
+0
CHA
10
+0
+0
- Gear
- Club
- Senses
- Passive Perception 10
- Languages
- Common
- CR
- 0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.