Bandit Captain

Medium or Small Humanoid, Neutral

AC 15 Initiative +3 (13) HP 52 (8d8 + 16) Speed 30 ft.
STR 15 +2 +4
DEX 16 +3 +5
CON 14 +2 +2
INT 14 +2 +2
WIS 11 +0 +2
CHA 14 +2 +2
Skills
Athletics +4, Deception +4
Gear
Pistol, Scimitar, Studded Leather Armor
Senses
Passive Perception 10
Languages
Common, Thieves' Cant
CR
2 (XP 450; PB +2)

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.