Bandit Captain
Medium or Small Humanoid, Neutral
AC 15
Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
STR
15
+2
+4
DEX
16
+3
+5
CON
14
+2
+2
INT
14
+2
+2
WIS
11
+0
+2
CHA
14
+2
+2
- Skills
- Athletics +4, Deception +4
- Gear
- Pistol, Scimitar, Studded Leather Armor
- Senses
- Passive Perception 10
- Languages
- Common, Thieves' Cant
- CR
- 2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.