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Weapon

Magic items of type Weapon. All Magic Items.

Item Name Attunement Price Consumable
Moon-Touched Sword B+100 GP
Silvered Weapon B+100 GP
Sylvan Talon Requires attunement B+100 GP
Walloping Ammunition 50 GP Yes
Item Name Attunement Price Consumable
Adamantine Weapon B+400 GP
Ammunition, +1, +2, or +3 Varies Yes
Enspelled Weapon Requires attunement Varies
Javelin of Lightning B+400 GP
Poison Soaked Kukri Requires attunement B+400 GP
Repeating Shot Requires attunement B+400 GP
Returning Weapon B+400 GP
Sword of Vengeance Requires attunement B+400 GP
Trident of Fish Command Requires attunement B+400 GP
Weapon of Warning Requires attunement B+400 GP
Weapon, +1, +2 or +3 Varies
Item Name Attunement Price Consumable
Ammunition, +1, +2, or +3 Varies Yes
Berserker Axe Requires attunement B+4,000 GP
Dagger of Venom B+4,000 GP
Dazzling Weapon Requires attunement B+4,000 GP
Dragon Slayer B+4,000 GP
Enspelled Weapon Requires attunement Varies
Flame Tongue Requires attunement B+4,000 GP
Giant Slayer B+4,000 GP
Mace of Disruption Requires attunement B+4,000 GP
Mace of Smiting B+4,000 GP
Mace of Terror Requires attunement B+4,000 GP
Sun Blade Requires attunement B+4,000 GP
Sword of Life Stealing Requires attunement B+4,000 GP
Sword of Wounding Requires attunement B+4,000 GP
Vicious Weapon B+4,000 GP
Weapon, +1, +2 or +3 Varies
Item Name Attunement Price Consumable
Ammunition of Slaying 20,000 GP Yes
Ammunition, +1, +2, or +3 Varies Yes
Dancing Sword Requires attunement B+40,000 GP
Dwarven Thrower Requires attunement B+40,000 GP
Energy Bow Requires attunement B+40,000 GP
Enspelled Weapon Requires attunement Varies
Executioner's Axe B+40,000 GP
Frost Brand Requires attunement B+40,000 GP
Lute of Thunderous Thumping B+40,000 GP
Niko's Mace Requires attunement B+40,000 GP
Nine Lives Stealer Requires attunement B+40,000 GP
Oathbow Requires attunement B+40,000 GP
Quarterstaff of the Acrobat Requires attunement B+40,000 GP
Scimitar of Speed Requires attunement B+40,000 GP
Sword of Sharpness Requires attunement B+40,000 GP
Thunderous Greatclub Requires attunement B+40,000 GP
Weapon, +1, +2 or +3 Varies
Item Name Attunement Price Consumable
Defender Requires attunement B+200,000 GP
Enspelled Weapon Requires attunement Varies
Hammer of Thunderbolts Requires attunement B+200,000 GP
Luck Blade Requires attunement B+200,000 GP
Moonblade Requires attunement B+200,000 GP
Sword of Answering Requires attunement B+200,000 GP
Vorpal Sword Requires attunement B+200,000 GP
Item Name Attunement Price Consumable
Axe of the Dwarvish Lords Requires attunement Priceless
Blackrazor Requires attunement Priceless
Sword of Kas Requires attunement Priceless
Wave Requires attunement Priceless
Whelm Requires attunement Priceless