Wand of Web¶
Source: Dungeon Master's Guide (2024)
Wand, Uncommon, requires attunement
Wand, Uncommon (requires attunement)
This wand has 7 charges. While holding it, you can expend 1 charge to cast Web (save DC 13) from it. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.