Poison Soaked Kukri¶
Source: Wanderer's Tales from the Witchlight Carnival
Weapon, Uncommon, requires attunement
Weapon, Uncommon (requires attunement)
Weapon, uncommon (requires attunement) You can take a Bonus Action to magically coat the blade of this Dagger with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 13 Constitution saving throw or take 2d8 Poison damage and have the Poisoned condition for 1 minute. This Bonus Action can't be used again this way until the next dawn.