Mark of Passage¶
Source: Eberron: Forge of the Artificer
Dragonmark Feat
Prerequisite: Eberron Campaign, Can’t have another Dragonmark Feat
You gain the following benefits.
Courier’s Speed
Your Speed increases by 5 feet.
Intuitive Motion
When you make a Strength (Athletics) or Dexterity (Acrobatics) check, you can roll 1d4 and add the number rolled to the ability check.
Magical Passage
You always have the Misty Step spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).
Spells of the Mark
If you have the Spellcasting or Pact Magic feature, the spells on the Mark of Passage Spells table are added to that feature’s spell list.
| Spell Level | Spells |
|---|---|
| 1st | Expeditious Retreat, Jump |
| 2nd | Find Steed, Pass without Trace |
| 3rd | Blink, Phantom Steed |
| 4th | Dimension Door, Freedom of Movement |
| 5th | Teleportation Circle |