Mark of Handling¶
Source: Eberron - Forge of the Artificer
Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t have another Dragonmark Feat)
You gain the following benefits.
Wild Intuition
When you make an Intelligence (Nature) or Wisdom (Animal Handling) check, you can roll 1d4 and add the number rolled to the ability check.
Primal Connection
You always have the
Animal Friendship
and
Speak with Animals
spells prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast these spells using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this feat).
Monstrous Connections
When you reach character level 3, you can target a Monstrosity when you cast
Animal Friendship
or
Speak with Animals
if the creature’s Intelligence score is 3 or lower.
Spells of the Mark
If you have the Spellcasting or Pact Magic feature, the spells on the Mark of Handling Spells table are added to that feature’s spell list.
| Spell Level | Spells |
|---|---|
| 1 | Command, Find Familiar |
| 2 | Beast Sense, Calm Emotions |
| 3 | Beacon of Hope, Conjure Animals |
| 4 | Aura of Life, Dominate Beast |
| 5 | Awaken |