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Tools

Source: Player's Handbook (2024)

A tool helps you make specialized ability checks, craft certain items, or both. A tool’s description includes the tool’s cost and weight, as well as the following entries:

Ability.
This entry lists the ability to use when making an ability check with the tool.

Utilize.
This entry lists things you can do with the tool when you take the Utilize action. You can do one of those things each time you take the action. This entry also provides the DC for the action.

Craft.
This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the chapter.

Variants.
This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.

Tool Proficiency

If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that's used with that check, you have Advantage on the check too.

Your features might give you proficiency with a tool. A monster has proficiency with any tool in its stat block.

Artisan's Tools

Artisan’s Tools are each focused on crafting items and pursuing a trade. Each of these tools requires a separate proficiency.

Name Ability Weight Cost
Alchemist's Supplies Intelligence 8 lb. 50 GP
Brewer's Supplies Intelligence 9 lb. 20 GP
Calligrapher's Supplies Dexterity 5 lb. 10 GP
Carpenter's Tools Strength 6 lb. 8 GP
Cartographer's Tools Wisdom 6 lb. 15 GP
Cobbler's Tools Dexterity 5 lb. 5 GP
Cook's Utensils Wisdom 8 lb. 1 GP
Glassblower's Tools Intelligence 5 lb. 30 GP
Jeweler's Tools Intelligence 2 lb. 25 GP
Leatherworker's Tools Dexterity 5 lb. 5 GP
Mason's Tools Strength 8 lb. 10 GP
Painter's Supplies Wisdom 5 lb. 10 GP
Potter's Tools Intelligence 3 lb. 10 GP
Smith's Tools Strength 8 lb. 20 GP
Tinker's Tools Dexterity 10 lb. 50 GP
Weaver's Tools Dexterity 5 lb. 1 GP
Woodcarver's Tools Dexterity 5 lb. 1 GP

Alchemist's Supplies

Utilize. Identify a substance (DC 15), or start a fire (DC 15)
Craft. Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume

Brewer's Supplies

Utilize. Detect poisoned drink (DC 15), or identify alcohol (DC 10)
Craft. Antitoxin

Calligrapher's Supplies

Utilize. Write text with impressive flourishes that guard against forgery (DC 15)
Craft. Ink, Spell Scroll

Carpenter's Tools

Utilize. Seal or pry open a door or container (DC 20)
Craft. Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch

Cartographer's Tools

Utilize. Draft a map of a small area (DC 15)
Craft. Map

Cobbler's Tools

Utilize. Modify footwear to give Advantage on the wearer’s next Dexterity (Acrobatics) check (DC 10)
Craft. Climber’s Kit

Cook's Utensils

Utilize. Improve food’s flavor (DC 10), or detect spoiled or poisoned food (DC 15)
Craft. Rations

Glassblower's Tools

Utilize. Discern what a glass object held in the past 24 hours (DC 15)
Craft. Glass Bottle, Magnifying Glass, Spyglass, Vial

Jeweler's Tools

Utilize. Discern a gem’s value (DC 15)
Craft. Arcane Focus, Holy Symbol

Leatherworker's Tools

Utilize. Add a design to a leather item (DC 10)
Craft. Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin

Mason's Tools

Utilize. Chisel a symbol or hole in stone (DC 10)
Craft. Block and Tackle

Painter's Supplies

Utilize. Paint a recognizable image of something you've seen (DC 10)
Craft. Druidic Focus, Holy Symbol

Potter's Tools

Utilize. Discern what a ceramic object held in the past 24 hours (DC 15)
Craft. Jug, Lamp

Smith's Tools

Utilize. Pry open a door or container (DC 20)
Craft. Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets

Tinker's Tools

Utilize. Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20)
Craft. Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox

Weaver's Tools

Utilize. Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10)
Craft. Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes

Woodcarver's Tools

Utilize. Carve a pattern in wood (DC 10)
Craft. Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles

Other Tools

These tools support adventure and other pursuits.

Name Ability Weight Cost
Disguise Kit Charisma 3 lb. 25 GP
Forgery Kit Dexterity 5 lb. 15 GP
Herbalism Kit Intelligence 3 lb. 5 GP
Navigator's Tools Wisdom 2 lb. 25 GP
Poisoner's Kit Intelligence 2 lb. 50 GP
Thieves' Tools Dexterity 1 lb. 25 GP

Disguise Kit

Utilize. Apply makeup (DC 10)
Craft. Costume

Forgery Kit

Utilize. Mimic 10 or fewer words of someone else's handwriting (DC 15), or duplicate a wax seal (DC 20)

Herbalism Kit

Utilize. Identify a plant (DC 10)
Craft. Antitoxin, Candle, Healer’s Kit, Potion of Healing

Utilize. Plot a course (DC 10), or determine position by stargazing (DC 15)

Poisoner's Kit

Utilize. Detect a poisoned object (DC 10)
Craft. Basic Poison

Thieves' Tools

Utilize. Pick a lock (DC 15), or disarm a trap (DC 15)

Gaming Sets

Name Ability Weight Cost
Dice Wisdom 1 SP
Dragonchess Wisdom 1 GP
Playing Cards Wisdom 5 SP
Three-dragon Ante Wisdom 1 GP

Gaming Set

Utilize. Discern whether someone is cheating (DC 10), or win the game (DC 20)

Musical Instruments

Name Ability Weight Cost
Bagpipes Charisma 6 lb. 30 GP
Drum Charisma 3 lb. 6 GP
Dulcimer Charisma 10 lb. 25 GP
Flute Charisma 1 lb. 2 GP
Horn Charisma 2 lb. 3 GP
Lute Charisma 2 lb. 35 GP
Lyre Charisma 2 lb. 30 GP
Pan Flute Charisma 2 lb. 12 GP
Shawm Charisma 1 lb. 2 GP
Viol Charisma 1 lb. 30 GP

Musical Instrument

Utilize. Play a known tune (DC 10), or improvise a song (DC 15)