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Equipment

Mundane equipment from the D&D 5.5e rules. Equipment fetches half its cost when sold. Trade goods and valuables—like gems and art objects—retain their full value. The Dungeon Master's Guide has prices for magic items.

Mundane equipment

  • Weapons – Simple and martial weapons, properties, mastery
  • Armor – Light, medium, heavy armor and shields
  • Adventuring Gear – Gear adventurers often use

Mundane items

Tools and crafting

  • Tools – Artisan's tools and other tools
  • Crafting – Crafting nonmagical items