Equipment¶
Mundane equipment from the D&D 5.5e rules. Equipment fetches half its cost when sold. Trade goods and valuables—like gems and art objects—retain their full value. The Dungeon Master's Guide has prices for magic items.
Mundane equipment¶
- Weapons – Simple and martial weapons, properties, mastery
- Armor – Light, medium, heavy armor and shields
- Adventuring Gear – Gear adventurers often use
Mundane items¶
- Mounts and Vehicles – Mounts, saddles, tack, and vehicles
- Trinkets – Trinkets table (1d100)
- Currency – Coin values
- Poisons – Sample poisons and harvesting