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Equipment

Mundane equipment from the D&D 5.5e rules. Equipment fetches half its cost when sold. Trade goods and valuables—like gems and art objects—retain their full value. The Dungeon Master's Guide has prices for magic items. Click an item name to open its category page.

Item Category Cost Weight
Acid (vial) Adventuring Gear 25 GP 1 lb.
Alchemist's Fire (flask) Adventuring Gear 50 GP 1 lb.
Alchemist's Supplies Tool 50 GP 8 lb.
Axe Beak Mount 50 GP
Backpack Adventuring Gear 2 GP 5 lb.
Ball Bearings (bag of 1,000) Adventuring Gear 1 GP 2 lb.
Battleaxe Weapon 10 GP 4 lb.
Bedroll Adventuring Gear 1 GP 7 lb.
Bell Adventuring Gear 1 GP
Blanket Adventuring Gear 5 SP 3 lb.
Block and Tackle Adventuring Gear 1 GP 5 lb.
Blowgun Weapon 10 GP 1 lb.
Book Adventuring Gear 25 GP 5 lb.
Bottle, Glass Adventuring Gear 2 GP 2 lb.
Breastplate Armor 400 GP 20 lb.
Caltrops (bag of 20) Adventuring Gear 1 GP 2 lb.
Camel Mount 50 GP
Candle Adventuring Gear 1 CP
Cart Vehicle 15 GP 200 lb.
Chain (10 feet) Adventuring Gear 5 GP 10 lb.
Chain Mail Armor 75 GP 55 lb.
Chain Shirt Armor 50 GP 20 lb.
Chest Adventuring Gear 5 GP 25 lb.
Climber's Kit Adventuring Gear 25 GP 12 lb.
Clothes, Traveler's Adventuring Gear 2 GP 4 lb.
Club Weapon 1 SP 2 lb.
Component Pouch Adventuring Gear 25 GP 2 lb.
Cook's Utensils Tool 1 GP 8 lb.
Copper Piece Currency 1/100 GP
Crowbar Adventuring Gear 2 GP 5 lb.
Dagger Weapon 2 GP 1 lb.
Dart Weapon 5 CP 1/4 lb.
Disguise Kit Tool 25 GP 3 lb.
Explorer's Pack Adventuring Gear 10 GP 55 lb.
Flail Weapon 10 GP 2 lb.
Glaive Weapon 20 GP 6 lb.
Gold Piece Currency 1 GP
Grappling Hook Adventuring Gear 5 GP 4 lb.
Greatclub Weapon 2 SP 10 lb.
Greataxe Weapon 30 GP 7 lb.
Greatsword Weapon 50 GP 6 lb.
Halberd Weapon 20 GP 6 lb.
Half Plate Armor Armor 750 GP 40 lb.
Hand Crossbow Weapon 75 GP 3 lb.
Handaxe Weapon 5 GP 2 lb.
Healer's Kit Adventuring Gear 5 GP 3 lb.
Heavy Crossbow Weapon 50 GP 18 lb.
Herbalism Kit Tool 5 GP 3 lb.
Hide Armor Armor 10 GP 12 lb.
Horse, Riding Mount 75 GP
Hunting Trap Adventuring Gear 5 GP 25 lb.
Ink (1-ounce bottle) Adventuring Gear 10 GP
Javelin Weapon 5 SP 2 lb.
Lance Weapon 10 GP 6 lb.
Lantern, Hooded Adventuring Gear 5 GP 2 lb.
Leather Armor Armor 10 GP 10 lb.
Light Crossbow Weapon 25 GP 5 lb.
Light Hammer Weapon 2 GP 2 lb.
Lock Adventuring Gear 10 GP 1 lb.
Longbow Weapon 50 GP 2 lb.
Longsword Weapon 15 GP 3 lb.
Mace Weapon 5 GP 4 lb.
Manacles Adventuring Gear 2 GP 6 lb.
Maul Weapon 10 GP 10 lb.
Morningstar Weapon 15 GP 4 lb.
Mule Mount 8 GP
Musket Weapon 500 GP 10 lb.
Net Adventuring Gear 1 GP 3 lb.
Oil (flask) Adventuring Gear 1 SP 1 lb.
Padded Armor Armor 5 GP 8 lb.
Pike Weapon 5 GP 18 lb.
Pistol Weapon 250 GP 3 lb.
Plate Armor Armor 1,500 GP 65 lb.
Platinum Piece Currency 10 GP
Pony Mount 30 GP
Pouch Adventuring Gear 5 SP 1 lb.
Poisoner's Kit Tool 50 GP 2 lb.
Quarterstaff Weapon 2 SP 4 lb.
Quiver Adventuring Gear 1 GP 1 lb.
Ram, Portable Adventuring Gear 4 GP 35 lb.
Rations (1 day) Adventuring Gear 5 SP 2 lb.
Rapier Weapon 25 GP 2 lb.
Riding Saddle Tack 10 GP 25 lb.
Ring Mail Armor 30 GP 40 lb.
Rope (50 feet) Adventuring Gear 1 GP 5 lb.
Rowboat Vehicle 50 GP 100 lb.
Scale Mail Armor 50 GP 45 lb.
Scimitar Weapon 25 GP 3 lb.
Shield Armor 10 GP 6 lb.
Shovel Adventuring Gear 2 GP 5 lb.
Shortbow Weapon 25 GP 2 lb.
Shortsword Weapon 10 GP 2 lb.
Sickle Weapon 1 GP 2 lb.
Silver Piece Currency 1/10 GP
Sling Weapon 1 SP
Smith's Tools Tool 20 GP 8 lb.
Spear Weapon 1 GP 3 lb.
Splint Armor Armor 200 GP 60 lb.
Studded Leather Armor Armor 45 GP 13 lb.
Tent Adventuring Gear 2 GP 20 lb.
Thieves' Tools Tool 25 GP 1 lb.
Tinderbox Adventuring Gear 5 SP 1 lb.
Torch Adventuring Gear 1 CP 1 lb.
Trident Weapon 5 GP 4 lb.
War Pick Weapon 5 GP 2 lb.
Warhammer Weapon 15 GP 5 lb.
Warhorse Mount 400 GP
Waterskin Adventuring Gear 2 SP 5 lb.
Whip Weapon 2 GP 3 lb.
Name Damage Properties Cost
Battleaxe 1d8 Slashing Versatile (1d10) 10 GP
Blowgun 1 Piercing Ammunition, Loading 10 GP
Club 1d4 Bludgeoning Light 1 SP
Dagger 1d4 Piercing Finesse, Light, Thrown (20/60) 2 GP
Dart 1d4 Piercing Finesse, Thrown (20/60) 5 CP
Flail 1d8 Bludgeoning 10 GP
Glaive 1d10 Slashing Heavy, Reach, Two-Handed 20 GP
Greatclub 1d8 Bludgeoning Two-Handed 2 SP
Greataxe 1d12 Slashing Heavy, Two-Handed 30 GP
Greatsword 2d6 Slashing Heavy, Two-Handed 50 GP
Halberd 1d10 Slashing Heavy, Reach, Two-Handed 20 GP
Hand Crossbow 1d6 Piercing Ammunition, Light, Loading 75 GP
Handaxe 1d6 Slashing Light, Thrown (20/60) 5 GP
Heavy Crossbow 1d10 Piercing Ammunition, Heavy, Loading, Two-Handed 50 GP
Javelin 1d6 Piercing Thrown (30/120) 5 SP
Lance 1d10 Piercing Heavy, Reach, Two-Handed 10 GP
Light Crossbow 1d8 Piercing Ammunition, Loading, Two-Handed 25 GP
Light Hammer 1d4 Bludgeoning Light, Thrown (20/60) 2 GP
Longbow 1d8 Piercing Ammunition, Heavy, Two-Handed 50 GP
Longsword 1d8 Slashing Versatile (1d10) 15 GP
Mace 1d6 Bludgeoning 5 GP
Maul 2d6 Bludgeoning Heavy, Two-Handed 10 GP
Morningstar 1d8 Piercing 15 GP
Musket 1d12 Piercing Ammunition, Loading, Two-Handed 500 GP
Pike 1d10 Piercing Heavy, Reach, Two-Handed 5 GP
Pistol 1d10 Piercing Ammunition, Loading 250 GP
Quarterstaff 1d6 Bludgeoning Versatile (1d8) 2 SP
Rapier 1d8 Piercing Finesse 25 GP
Scimitar 1d6 Slashing Finesse, Light 25 GP
Shortbow 1d6 Piercing Ammunition, Two-Handed 25 GP
Shortsword 1d6 Piercing Finesse, Light 10 GP
Sickle 1d4 Slashing Light 1 GP
Sling 1d4 Bludgeoning Ammunition 1 SP
Spear 1d6 Piercing Thrown (20/60), Versatile (1d8) 1 GP
Trident 1d8 Piercing Thrown (20/60), Versatile (1d10) 5 GP
War Pick 1d8 Piercing Versatile (1d10) 5 GP
Warhammer 1d8 Bludgeoning Versatile (1d10) 15 GP
Whip 1d4 Slashing Finesse, Reach 2 GP
Armor AC Strength Cost
Breastplate 14 + Dex (max 2) 400 GP
Chain Mail 16 Str 13 75 GP
Chain Shirt 13 + Dex (max 2) 50 GP
Half Plate Armor 15 + Dex (max 2) 750 GP
Hide Armor 12 + Dex (max 2) 10 GP
Leather Armor 11 + Dex 10 GP
Padded Armor 11 + Dex 5 GP
Plate Armor 18 Str 15 1,500 GP
Ring Mail 14 30 GP
Scale Mail 14 + Dex (max 2) 50 GP
Shield +2 10 GP
Splint Armor 17 Str 15 200 GP
Studded Leather Armor 12 + Dex 45 GP
Item Cost Weight
Acid (vial) 25 GP 1 lb.
Alchemist's Fire (flask) 50 GP 1 lb.
Backpack 2 GP 5 lb.
Ball Bearings (bag of 1,000) 1 GP 2 lb.
Bedroll 1 GP 7 lb.
Bell 1 GP
Blanket 5 SP 3 lb.
Block and Tackle 1 GP 5 lb.
Book 25 GP 5 lb.
Caltrops (bag of 20) 1 GP 2 lb.
Candle 1 CP
Chain (10 feet) 5 GP 10 lb.
Climber's Kit 25 GP 12 lb.
Clothes, Traveler's 2 GP 4 lb.
Component Pouch 25 GP 2 lb.
Crowbar 2 GP 5 lb.
Grappling Hook 5 GP 4 lb.
Healer's Kit 5 GP 3 lb.
Hunting Trap 5 GP 25 lb.
Lantern, Hooded 5 GP 2 lb.
Lock 10 GP 1 lb.
Manacles 2 GP 6 lb.
Net 1 GP 3 lb.
Oil (flask) 1 SP 1 lb.
Pouch 5 SP 1 lb.
Quiver 1 GP 1 lb.
Ram, Portable 4 GP 35 lb.
Rations (1 day) 5 SP 2 lb.
Rope (50 feet) 1 GP 5 lb.
Shovel 2 GP 5 lb.
Tent 2 GP 20 lb.
Tinderbox 5 SP 1 lb.
Torch 1 CP 1 lb.
Waterskin 2 SP 5 lb.
See Adventuring Gear for full list
Name Ability Cost
Alchemist's Supplies Intelligence 50 GP
Brewer's Supplies Intelligence 20 GP
Calligrapher's Supplies Dexterity 10 GP
Carpenter's Tools Strength 8 GP
Smith's Tools Strength 20 GP
Cook's Utensils Wisdom 1 GP
Disguise Kit Charisma 25 GP
Forgery Kit Dexterity 15 GP
Herbalism Kit Intelligence 5 GP
Poisoner's Kit Intelligence 50 GP
Thieves' Tools Dexterity 25 GP
See Tools for full list
Item Cost
Axe Beak 50 GP
Camel 50 GP
Cart 15 GP
Elephant 200 GP
Horse, Draft 50 GP
Horse, Riding 75 GP
Mastiff 25 GP
Military Saddle 20 GP
Mule 8 GP
Pony 30 GP
Riding Saddle 10 GP
Rowboat 50 GP
Sailing Ship 10,000 GP
Warhorse 400 GP
See Mounts and Vehicles for full list
Poison Type Cost
Assassin's Blood Ingested 150 GP
Basic Poison Injury 100 GP
Carrion Crawler Mucus Contact 200 GP
Serpent Venom Injury 200 GP
Truth Serum Ingested 150 GP
See Poisons for full list

Roll 1d100 on the Trinkets table for a random trinket. Trinkets are Tiny items lightly touched by mystery—no cost, no weight.

Topic Description
Crafting Crafting nonmagical items
Services and Expenses Lifestyle, hirelings, spellcasting services