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Witherbloom Student

Source: Strixhaven: A Curriculum of Chaos (5e 2014).

You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading, which include biology and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at Witherbloom College. Source: Strixhaven: A Curriculum of Chaos

Benefits

Feature Details
Skill Proficiencies Nature
Survival
Tool Proficiencies Herbalism Kit
Languages One of your choice
Equipment A bottle of black ink Value: 10gp Weight: 0
an ink pen Value: 2cp Weight: 0
a book about plant identification
an iron pot Value: 2gp Weight: 10lbs
a herbalism kit Value: 5gp Weight: 3lbs
a school uniform
and a pouch Value: 5sp Weight: 1lb containing 15 gp. Feature Witherbloom Initiate You gain the Strixhaven Initiate feat
must choose Witherbloom within it. In addition
if you have the Spellcasting or Pact Magic feature
the spells on the Witherbloom Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists
these spells are added to all of them.) Witherbloom Spells Spell Level Spells 1st Cure Wounds
Inflict Wounds 2nd Lesser Restoration
Wither
Bloom 3rd Revivify
Vampiric Touch 4th Blight
Death Ward 5th Antilife Shell
Greater Restoration Consider customizing how your spells look when you can cast them. Your Witherbloom spells might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom
and your spells might take on an appearance suggesting those natural elements. Spectral shapes of swamp animals or plants might form amid your spell effects. Building a Witherbloom Character Druids
Warlocks make up most of Witherbloom's student body. A few Wizards (mostly those who study the School of Necromancy )
Cleric (including those with the Divine Domains of Life or Nature ) also find their home in Witherbloom. A number of Rangers
Barbarians study at Witherbloom as well
and some Rogues learn how to create
use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a healing tincture or riding zombified swamp beasts through the bayou. The Witherbloom Personality Traits table suggests a variety of traits you might adopt for your character. Witherbloom Personality Traits d6 Personality Trait 1 I love brewing up a new recipe
even if some might be repulsed by my choice of ingredients. Or the final product. Or both. 2 My fashion sense is like my garden: withered
black
and weird. 3 I'm going to befriend every single monster in this swamp if it's the last thing I do. 4 Everything in this world dies eventually. The question is
what will you do with the time you have left? 5 I know we just met
but when you die
may I have your bones? For research. 6 Don't interrupt me; I'm brooding. Witherbloom Trinkets. When you make your character
you may roll once on the Witherbloom Trinkets table
instead of on the Trinkets table in the Player's Handbook
for your starting trinket. Witherbloom Trinkets d6 Trinket 1 A black bird-shaped mask
trimmed with glowing green thread 2 A set of rabbit bones 3 A pair of thick knee-high waders
stained with muck
moss 4 A slimy green tentacle
which occasionally wriggles 5 A notebook containing waterproof paper 6 A necklace of five small vials
each filled with luminescent white liquid