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Witchlight Hand

Source: The Wild Beyond the Witchlight (5e 2014).

You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all your time in the carnival. You know the other hands well, but the carnival's owners-Mister Witch and Mister Light-remain mysterious to you even after all these years. Maybe you joined the carnival to escape a dismal life at home, or maybe you were enchanted by the idea of visiting new places or the dream of becoming one of the carnival's star attractions. Now that you're older, carnival life has lost some of its appeal. The daily routine has grown tedious, the cyclical nature of the carnival's journey monotonous. The carnival no longer fills your heart with a sense of wonder. Perhaps greater adventures await you beyond the carnival's gates. Source: The Wild Beyond the Witchlight

Benefits

Feature Details
Skill Proficiencies Performance
Sleight of Hand
Tool Proficiencies Disguise kit or one type of musical instrument
Languages One of your choice
Equipment A disguise kit Value: 25gp Weight: 3lbs or a musical instrument of your choice
a deck of cards Value: 5sp Weight: 0
a carnival uniform or costume Value: 5gp Weight: 4lbs
one trinket (determind by rolling on the Feywild Trinkets table)
and a pouch Value:5sp Weight:1lb containing 8gp Features Carnival Companion Over the years
you have earned the friendship of another carnival fixture. Roll a d8
consult the Carnival Companion table to determine whom or what you've befriended
or you can choose an option that you like. Work with your DM to flesh out this friendship. This companion hangs around you while you're in the carnival
but it won't voluntarily leave the carnival. The DM can use the Witchlight Hand stat block to represent hands
performers
and animal trainers who serve as carnival companions. Statistics for the other companions appear in the Monster Manual . d8 Companion 1 Old
cantankerous Witchlight hand 2 Young
impressionable Witchlight hand 3 Performer (such as an acrobat
a clown
or a musician) 4 Retired performer 5 Seasoned animal trainer 6 Old blink dog 7 Cheery sprite 8 Harmless
magical wisp of light (no stat block required) that has a flying speed of 30 feet
can hover
and sheds bright light in a 5-foot radius
dim light for an additional 5 feet Carnival Fixture The Witchlight Carnival provides you with free
modest lodging
food. In addition
you may wander about the carnival
partake of its many wonders at no cost to you
provided you don't disrupt its shows or cause any other trouble. Suggested Characteristics These tables
while optional
are well suited to Feywild-themed adventurers
are ideal for any character who has the Witchlight Hand background. Personality Traits d8 Personality Trait 1 I'm haunted by fey laughter that only I can hear
though I know it's just my mind playing tricks on me. 2 Like a nomad
I can't settle down in one place for very long. 3 Good music makes me weep like a baby. 4 Wherever I go
I try to bring a little of the warmth
tranquility of home with me. 5 I have never lost my childlike sense of wonder. 6 When I have a new idea
I get wildly excited about it until I come up with another
better idea. 7 I live by my own set of weird
wonderful rules. 8 I can't bring myself to trust most adults. Ideals d8 Ideal 1 Friendship. I never leave a friend behind. (Good) 2 Empathy. No creature should be made to suffer. (Good) 3 Wanderlust. I prefer to take the less traveled path. (Chaotic) 4 Changeability. Change is good
which is why I live by an ever-changing set of rules. (Chaotic) 5 Honor. A deal is a deal
and I would never break one. (Lawful) 6 Rule of Three. Everything in the multiverse happens in threes. I see the "rule of three" everywhere. (Lawful) 7 Obsession. I won't let go of a grudge. (Evil) 8 Greed. I will do whatever it takes to get what I want
regardless of the harm it might cause. (Evil) Bonds d8 Bond 1 I would never break my word. 2 I find magic in all its forms to be compelling. The more magical a place
the more I am drawn to it. 3 I do what I can to protect the natural world. 4 A trusted friend is the most important thing in the multiverse to me. 5 I can't bring myself to harm a Fey creature
either because I consider myself one or because I fear the repercussions. 6 The Witchlight Carnival feels like home to me. 7 I'm drawn to the Feywild
long to return there
if only for a short while. 8 I feel indebted to Mister Witch
Mister Light for giving me a home
a purpose. Flaws d8 Flaw 1 I easily lose track of time. My poor sense of time means I'm always late. 2 I think the whole multiverse is out to get me. 3 I'm always operating under a tight timeline
and I'm obsessed with keeping everything on schedule. 4 I'm a kleptomaniac who covets shiny
sparkling treasure. 5 I'm forgetful. Sometimes I can't remember even the simplest things. 6 I never give away anything for free
always expect something in return. 7 I have many vices
tend to indulge them. 8 I'm always changing my mind-well
almost always.