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Rewarded

Source: The Book of Many Things (5e 2014).

You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had. Regardless, you left the daily miseries of your old life behind in favor of a life of adventure and excitement. Your old debts have been paid, responsibilities you thought inescapable are behind you, or you suddenly possess rare and unusual skills unknown to ordinary folk. Source: The Book of Many Things

Benefits

Feature Details
Skill Proficiencies Insight
Persuasion
Languages One of your choice
Tool Proficiencies One gaming set of your choice (such as playing cards or three-dragon ante cards)
Equipment A bottle of black ink Value: 10gp Weight: 0
an ink pen Value: 2cp Weight: 0
five sheets of paper
a gaming set (matching your chosen proficiency)
a signet ring Value:5gp Weight:0
a set of fine clothes Value:15gp Weight:6lbs
and a pouch Value: 5sp Weight: 1lb containing 18 gp.
Feature Fortune’s Favor Your unexpected good fortune is reflected by a minor boon. You gain the Lucky
Magic Initiate
or Skilled feat (your choice). Your choice of feat reflects the transformation that changed your life. An encounter with a genie who gave you three wishes might have resulted in magical powers represented by Magic Initiate. If you paid off all your family debts with a fortuitous round of three-dragon ante
you might be Lucky instead. Alternatively
you could use the Skilled feat to reflect whatever trial you endured to secure your new destiny
to model the knowledge
abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded characters have varied histories
but they have one thing in common: they were down on their luck before their lives abruptly turned around. They might have given up all hope of a happier life
only to suddenly get a second chance. A rewarded character has often spent many years struggling to escape painful circumstances. Now
extricated from the (sometimes literal) prison that was their former life
they throw their cares to the wind
become adventurers. If your character’s life was changed by a Deck of Many Things
consider which card was responsible. Perhaps the Fates card undid a tragic mistake your character made in their youth. The Gem card could have wiped out debts incurred over a lifetime. Maybe the Sage card provided the advice needed to escape a hopeless situation
the Star card increased an ability score to its current value
or a Wish spell cast after drawing the Moon card transformed your character from a peddler to a fledgling sorcerer infused with magic
new knowledge
skills. If you’re making a character at higher than 1st level
magic items they have could have been granted by the Key or Sun card. Suggested Characteristics. Your character’s perspective on life has changed thanks to their new destiny. The Rewarded Personality Traits table suggests traits you might adopt for your character
cards from the Deck of Many Things that might have prompted this trait. Rewarded Personality Traits d6 Personality Trait 1 A safe home is a foundation on which anything else can be built. (Key
Throne) 2 I was elevated to heights I could never otherwise attain
and I won’t waste my fortune. (Star
Sun) 3 I try to be a source of inspiration
joy to others. Life is never as bad as you think! (Euryale
Jester) 4 Courage
boldness can carry the day when all else fails. (Comet
Knight) 5 My good fortune means I can lift others up as well. (Gem
Moon) 6 Having the right answers is the first step to solving any problem
no matter how dire. (Fates
Sage) Rewarded Trinkets. When you make your character
you may roll once on the Rewarded Trinkets table
instead of on the Trinkets table in the Player's Handbook
for your starting trinket. Rewarded Trinkets d6 Trinket 1 A perfumed silk scarf from an admirer 2 A crystal bead that glows like a candle in the dark 3 A letter of introduction
invitation from an influential person in a far-off city 4 A motto or symbol whose meaning eludes you
etched on a piece of your equipment 5 A crisp playing card that never seems to tear or soil
depicting the card that affected you 6 Half a medallion designed to be rejoined to its other half