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Outlander

Source: 2014 Player's Handbook (5e 2014).

You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the ways of the wild. Source: Player's Handbook

Benefits

Feature Details
Skill Proficiencies Athletics
Survival
Tool Proficiencies One type of musical instrument
Languages One of your choice
Equipment A staff Value:2sp Weight:4lbs
a hunting trap Value:5gp Weight:25lbs
a trophy from an animal you killed
a set of traveler's clothes Value:2gp Weight:4lbs
and a pouch Value:5sp Weight:1lb containing 10gp Features Origin You've been to strange places
seen things that others cannot begin to fathom. Consider some of the distant lands you have visited
and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild
or choose one that best fits your character. d10 Origin 1 Forester 2 Trapper 3 Homesteader 4 Guide 5 Exile or outcast 6 Bounty hunter 7 Pilgrim 8 Tribal nomad 9 Hunter-gatherer 10 Tribal marauder Wanderer You have an excellent memory for maps
geography
and you can always recall the general layout of terrain
settlements
and other features around you. In addition
you can find food
fresh water for yourself
up to five other people each day
provided that the land offers berries
small game
water
and so forth. Suggested Characteristics Often considered rude
uncouth among civilized folk
outlanders have little respect for the niceties of life in the cities. The ties of tribe
clan
family
and the natural world of which they are a part are the most important bonds to most outlanders. Personality Traits d8 Personality Trait 1 I'm driven by a wanderlust that led me away from home. 2 I watch over my friends as if they were a litter of newborn pups. 3 I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. 4 I have a lesson for every situation
drawn from observing nature. 5 I place no stock in wealthy or well-mannered folk. Money
manners won't save you from a hungry owlbear. 6 I'm always picking things up
absently fiddling with them
and sometimes accidentally breaking them. 7 I feel far more comfortable around animals than people. 8 I was
in fact
raised by wolves. Ideals d6 Ideal 1 Change. Life is like the seasons
in constant change
and we must change with it. (Chaotic) 2 Greater Good. It is each person's responsibility to make the most happiness for the whole tribe. (Good) 3 Honor. If I dishonor myself
I dishonor my whole clan. (Lawful) 4 Might. The strongest are meant to rule. (Evil) 5 Nature. The natural world is more important than all the constructs of civilization. (Neutral) 6 Glory. I must earn glory in battle
for myself
my clan. (Any) Bonds d6 Bond 1 My family
clan
or tribe is the most important thing in my life
even when they are far from me. 2 An injury to the unspoiled wilderness of my home is an injury to me. 3 I will bring terrible wrath down on the evildoers who destroyed my homeland. 4 I am the last of my tribe
and it is up to me to ensure their names enter legend. 5 I suffer awful visions of a coming disaster
will do anything to prevent it. 6 It is my duty to provide children to sustain my tribe. Flaws d6 Flaw 1 I am too enamored of ale
wine
and other intoxicants. 2 There's no room for caution in a life lived to the fullest. 3 I remember every insult I've received
nurse a silent resentment toward anyone who's ever wronged me. 4 I am slow to trust members of other races
tribes
and societies. 5 Violence is my answer to almost any challenge. 6 Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive
the weak perish.