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Mercenary Veteran

Source: Sword Coast Adventurer's Guide (5e 2014).

Mercenaries of the North The Chill Silent Rain The Bloodaxes Mercenary Life Suggested Characteristics As a sell-sword who fought battles for coin, you're well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. See the "Mercenaries of the North" section below for a collection of possibilities. Now you're looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you're leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way. Source: Sword Coast Adventurer's Guide

Benefits

Feature Details
Skill Proficiencies Athletics
Persuasion
Tool Proficiencies One type of gaming set
vehicles (land)
Languages None
Equipment A uniform of your company ( traveler's clothes Value:2gp Weight:4lbs in quality)
an insignia of your rank
a gaming set of your choice
and a pouch Value:5sp Weight:1lb containing the remainder of your last wages (10gp) Features Mercenaries of the North Countless mercenary companies operate up
down the Sword Coast
throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services
hunt monsters
brigands
or go to war in exchange for gold. Some organizations
such as the Zhentarim
Flaming Fist
and the nation of Mintarn have hundreds or thousands of members
can provide private armies to those with enough funds. A few organizations operating in the North are described below. The Chill The cold
mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Unlike most of their kind
the Chill refrains from raiding the people of the North
maintains relatively good relations so that they can hire them selves out as warriors. Few city-states in the North are willing to field an army alongside the Chill
but several are happy to quietly pay the Chill to battle the Uthgardt
ores
trolls of the Evermoors
and other threats to civilization. Silent Rain Consisting solely of elves
Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame
Silent Rain agrees only to jobs that either promote elven causes or involve destroying ores
gnolls
and the like. Prospective employers must leave written word (in Elvish) near Evereska
and the Silent Rain sends a representative if interested. The Bloodaxes Founded in Sundabar nearly two centuries ago
the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races
but every member is an exile
criminal
or misfit of some sort looking for a fresh start
a new family among the bold Bloodaxes. Mercenary Life You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems
and you know a little about any such company
including the names
reputations of its commanders
leaders
and who has hired them recently. You can find the taverns
festhalls where mercenaries abide in any area
as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle. Suggested Characteristics Use the tables for the Soldier background as the basis for your traits
motivations
modifying the entries when appropriate to suit your identity. Your bond could be associated with the company you traveled with previously
or with some of the comrades you served with. The ideal you embrace largely depends on your worldview
your motivation for fighting.