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Hermit (5e 2014)

Source: 2014 Player's Handbook (5e 2014).

You lived in seclusion – either in a sheltered community such as a monastery, or entirely alone – for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Benefits

Feature Details
Skill Proficiencies Medicine
Religion
Tool Proficiencies Herbalism kit
Languages One of your choice
Equipment A scroll case Value:1gp Weight:1lb stuffed full of notes from your studies or prayers
a winter blanket Value:5sp Weight:3lbs
a set of common clothes Value:5sp Weight:3lbs
an herbalism kit Value:5gp Weight:3lbs
and 5gp Features Life of Seclusion What was the reason for your isolation
and what changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion
or you can choose to roll on the table below to determine the reason behind your seclusion. d8 Life of Seclusion 1 I was searching for spiritual enlightenment. 2 I was partaking of communal living in accordance with the dictates of a religious order. 3 I was exiled for a crime I didn't commit. 4 I retreated from society after a life-altering event. 5 I needed a quiet place to work on my art
literature
music
or manifesto. 6 I needed to commune with nature
far from civilization. 7 I was the caretaker of an ancient ruin or relic. 8 I was a pilgrim in search of a person
place
or relic of spiritual significance. Discovery The quiet seclusion of your extended hermitage gave you access to a unique
powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos
the deities
the powerful beings of the outer planes
or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten
or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile
and hence the reason for your return to society. Work with your DM to determine the details of your discovery
its impact on the campaign. Suggested Characteristics Some hermits are well suited to a life of seclusion
whereas others chafe against it
long for company. Whether they embrace solitude or long to escape it
the solitary life shapes their attitudes
ideals. A few are driven slightly mad by their years apart from society. Personality Traits d8 Personality Trait 1 I've been isolated for so long that I rarely speak
preferring gestures
the occasional grunt. 2 I am utterly serene
even in the face of disaster. 3 The leader of my community had something wise to say on every topic
and I am eager to share that wisdom. 4 I feel tremendous empathy for all who suffer. 5 I'm oblivious to etiquette
social expectations. 6 I connect everything that happens to me to a grand
cosmic plan. 7 I often get lost in my own thoughts
contemplation
becoming oblivious to my surroundings. 8 I am working on a grand philosophical theory
love sharing my ideas. Ideals d6 Ideal 1 Greater Good. My gifts are meant to be shared with all
not used for my own benefit. (Good) 2 Logic. Emotions must not cloud our sense of what is right
true
or our logical thinking. (Lawful) 3 Free Thinking. Inquiry
curiosity are the pillars of progress. (Chaotic) 4 Power. Solitude
contemplation are paths toward mystical or magical power. (Evil) 5 Live
Let Live. Meddling in the affairs of others only causes trouble. (Neutral) 6 Self-Knowledge. If you know yourself
there's nothing left to know. (Any) Bonds d6 Bond 1 Nothing is more important than the other members of my hermitage
order
or association. 2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them. 3 I'm still seeking the enlightenment I pursued in my seclusion
and it still eludes me. 4 I entered seclusion because I loved someone I could not have. 5 Should my discovery come to light
it could bring ruin to the world. 6 My isolation gave me great insight into a great evil that only I can destroy. Flaws d6 Flaw 1 Now that I've returned to the world
I enjoy its delights a little too much. 2 I harbor dark
bloodthirsty thoughts that my isolation
meditation failed to quell. 3 I am dogmatic in my thoughts
philosophy. 4 I let my need to win arguments overshadow friendships
harmony. 5 I'd risk too much to uncover a lost bit of knowledge. 6 I like keeping secrets
won't share them with anyone. Other Hermits This hermit background assumes a contemplative sort of seclusion that allows room for study
prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people
look at the Outlander background. On the other hand
if you want to go in a more religious direction
the Acolyte might be what you're looking for. Or you could even be a Charlatan
posing as a wise
holy person
letting pious fools support you.