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Hermit

Source: Player's Handbook

You spent your early years secluded in a hut or monastery located well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation.

Benefits

Feature Details
Ability Scores Constitution
Wisdom
Charisma
Feat Healer
Skill Proficiencies Medicine
Religion
Tool Proficiency Herbalism Kit
Equipment
  • A: Quarterstaff
    Herbalism Kit
    Bedroll
    Book (philosophy)
    Lamp
    Oil (3 flasks)
    Traveler's Clothes
    16 GP
  • B: 50 GP